Dev Blog Update: Weekly Format and Progress
Cats and Magic Survival » Devlog
Greetings, fellow game enthusiasts!
This week, I’ve revamped the map loading and wave generation systems. Now, both kick in immediately upon starting the game, creating a smoother experience. I’ve also decided to shift this blog to a weekly format—it’s much easier to update consistently and keeps things organized.
Here’s the to-do list I’m working through before finalizing the game for wider release:
Audio Enhancements
- Level-up sound effects.
- Menu interaction sounds.
- Sounds for losing and winning.
- Feedback sounds:
- Coin collection.
- Mana collection.
- Menu button clicks.
- "Play" button press with vibration and camera shake.
Visual Feedback and Feel
- Add camera shake and blink effects on level-up.
- Improve chest opening UI.
- Visual and sound effects for recruiting cats, explaining their roles.
- Enhance effects for unlocking characters and spells.
- Update spell descriptions with more detail.
- Add a few new spells and the fourth main character.
Gameplay Balancing
- Tweak:
- Cats’ resource generation rates.
- Spell costs.
- Stat upgrade prices and impacts.
- Stat caps.
- Scale enemies’ HP and damage with gameplay time.
New Content
- More Levels:
- After level 10, introduce new levels with 10 minutes of gameplay.
- Resurrection mechanic using crystals.
- Resistance-based enemies for specific levels.
- Improved bosses:
- Bosses drop chests.
- Huge boss designs with HP bars.
- Special boss effects.
- Buffs for cats:
- Catnip.
- Magic litterbox.
- Legendary cat.
- Cats that heal or deal damage to enemies.
- Web-GL demo:
- One level with preselected spells and a fixed cat.
Systems and Polish
- Add pooling for enemies and particles.
- Fix static electro particles.
- Combined spells:
- Fuse spells into new ones (either before the game or during specific combinations).
- Victory panel displaying the collected cats as a pile.
- Greater influence of cats:
- Per-level stats for generated resources.
Deployment
- Release a Web-GL demo.
- Implement a data collection popup.
- Launch the game on Google Play.
Big Ideas on the Horizon:
- Combined Spells: Experimenting with combining spells into more powerful versions. This could add a new layer of strategy, perhaps as a pre-game crafting mechanic or automatic fusion during gameplay.
- Cats’ Influence: Increasing the role of cats in gameplay, adding resource generation counters and deeper stats for players to track.
There’s a lot on the horizon, and I’m beyond excited to keep building this world. Feedback is always welcome, and as always—thank you for being part of this journey! 🐾
Stay tuned for next week’s update!
Files
cats_and_magic_2.apk 143 MB
84 days ago
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Cats and Magic Survival
Prepare your skills, collect loyal followers, and conquer waves of chaos in Cats and Magic Survival
Status | In development |
Author | Arcanai |
Genre | Action, Strategy, Survival |
Tags | Cats, indie-game, Magic, Pixel Art, Singleplayer, skill-decks, Top-Down |
More posts
- First release and trailer ready!Dec 17, 2024
- Version 9 - playable level and better balanceOct 06, 2024
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