Our goals and main inspirations
StukuPuku » Devlog
StukuPuku is supposed to be small game connecting two casual type genres : Tug-of-war and rhythm genres.
Our main game mechanics inspirations were:
Main goals, regarding game mechanics part:
- Simple mechanics
- Simple controls - max 2 buttons
- Some possibility to easily add new content
- Rhythm must be crucial
- Something to keep good player retention and attention
Our goals regarding workflow part:
- Figuring out what processes we can automate
- Designing workflow pipeline for part of game that will be extended (shops etc.)
- Keeping it simple because of lack of time we have
Goals regarding design part:
- Unique graphics
- Keeping all things consistent
- Non digital way of creation, just to stay away of PC for some time:)
Goals in marketing matter:
- Testing out as many media as we can at the beginning
- Finding our style
- Good workflow for posts creation
- Habit of recording our work for future use
- Building players hub (100 minimum)
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StukuPuku
Hand-painted rhythm tree defense game about battle of Stuks and Puks, creatures that defend their Mother Trees.
Status | In development |
Author | Mateusz Kołodziejczyk |
Genre | Rhythm |
Tags | Hand-drawn, hand-painted, Tower Defense |
Languages | English |
Accessibility | Textless |
More posts
- What we have and what is leftNov 28, 2018
- StukuPuku Game MechanicsNov 12, 2018
- Big idea behind small game - StukuPuku genesisNov 07, 2018
- Devblog announcementNov 06, 2018
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